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by risha Author IconMail Icon
Rated: E · Fiction · Contest Entry · #2343647

A short story featuring a brilliant, imaginative girl with a mind that reshapes her world.



In the ancient city of Nirelith, where airships drifted among floating spires and streetlamps whispered secrets in gaslight tones, lived a girl named Alira—twelve years old, barefoot most days, and the most gifted mind in three centuries.

Alira lived above her grandfather’s dusty clock shop, a place where time hummed in brass and silver, and the walls ticked in rhythm with forgotten dreams. Her parents had vanished in an expedition through a mirror realm when she was five, leaving her in the care of Grandfather Orrin, the finest clockmaker in the world—and perhaps the last magician of his kind.

But it was Alira who saw things no one else did.

She didn’t just fix clocks; she heard them. Not with her ears, but somewhere deeper—like the gears whispered secrets in the language of time itself.

On her twelfth birthday, she found a blueprint tucked inside the gears of a shattered grandfather clock. It wasn’t written in ink, but in shifting lines of stardust that only appeared in moonlight. The design was called “The Orrery of Realms”, and it spoke of a device that could open doors between worlds. Doors her parents may have gone through—and never returned.

Alira spent the next six weeks rebuilding the mechanism from scraps and relics, powered by a shard of starlight and her boundless determination. She solved equations no scholar could understand, folded space into a copper ring, and inscribed ancient glyphs using a quill of phoenix feather dipped in shadow ink.

Finally, one stormy night, the machine pulsed to life.

The workshop filled with music—unearthly, beautiful, and terrifying. The clock hands spun backwards. Gravity flickered like a faulty lantern. And from the glowing core of the Orrery, a portal opened—a circular window of swirling light, revealing a landscape of floating islands and midnight suns.

Alira didn’t hesitate.

She stepped through.

What she found was not just a new world—but many, layered like pages in a living book. In one, dragons read poetry in massive stone libraries. In another, rain fell upwards, and ideas took physical form. She met sentient constellations, helped a village of root folk decipher a broken language of dreams, and slowly unraveled the trail her parents had left behind—encoded in artifacts only a mind like hers could decode.

Every world changed her. But she changed them too.

By the time Alira returned to Nirelith, she had rewritten the laws of three realms, mended time in a place where it had shattered, and planted a clockwork tree that grew books instead of leaves.

And in her pocket, she carried a folded map made of light and memory—each crease a place she had saved, each dot a clue to her parents’ final destination.

She was still just twelve.

But in the worlds beyond the veil, they no longer called her “the clockmaker’s daughter.”

They called her Alira the Inventress of Worlds''.

And her story was only just beginning.
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Printed from https://web1.writing.com/main/view_item/item_id/2343647-The-Clockmakers-Daughter